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	<id>https://naperwrimo.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Worldbuilding_%26_Character_%282017%29</id>
	<title>Worldbuilding &amp; Character (2017) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://naperwrimo.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Worldbuilding_%26_Character_%282017%29"/>
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	<updated>2026-05-23T01:31:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://naperwrimo.org/wiki/index.php?title=Worldbuilding_%26_Character_(2017)&amp;diff=3002&amp;oldid=prev</id>
		<title>NewMexicoKid at 21:28, 7 October 2017</title>
		<link rel="alternate" type="text/html" href="https://naperwrimo.org/wiki/index.php?title=Worldbuilding_%26_Character_(2017)&amp;diff=3002&amp;oldid=prev"/>
		<updated>2017-10-07T21:28:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:28, 7 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Worldbuilding &amp;amp;amp; Character - Anna Gabrielli (OddSoul) ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Worldbuilding &amp;amp;amp; Character - Anna Gabrielli (OddSoul) ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slides &lt;/del&gt;https://drive.google.com/open?id=18dJZOjYPzo_R9hLKAHwdBtvzEAyBEod34gfMuv5iaQk]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://drive.google.com/open?id=18dJZOjYPzo_R9hLKAHwdBtvzEAyBEod34gfMuv5iaQk &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slides&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Scene Settings Activity &lt;/del&gt;https://drive.google.com/open?id=1HwROWQtWGf3tQBTmm1_7lAbjklovfM-Ej4A5qDJSrqY]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://drive.google.com/open?id=1HwROWQtWGf3tQBTmm1_7lAbjklovfM-Ej4A5qDJSrqY &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Scene Settings Activity&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Top Down and Deeper worksheet &lt;/del&gt;https://drive.google.com/open?id=1D8DknfnZgjSaMc3ejAb0yKcjiGIRQ_Z0E4FhGv1xvCc]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://drive.google.com/open?id=1D8DknfnZgjSaMc3ejAb0yKcjiGIRQ_Z0E4FhGv1xvCc &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Top Down and Deeper worksheet &lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Top Down Worldbuilding Worksheet &lt;/del&gt;https://drive.google.com/open?id=1Qmm1CWUHY0_XPVF4R087ehDuQSbGpT3wg7Eu4cvnjXs]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://drive.google.com/open?id=1Qmm1CWUHY0_XPVF4R087ehDuQSbGpT3wg7Eu4cvnjXs &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Top Down Worldbuilding Worksheet&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Worldbuilding Workshop Sources and Stuff &lt;/del&gt;https://drive.google.com/open?id=1otKj5Ki6wBV0zad7i9N9Ap5KqTPYIXz-pkO0S2yIafo]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://drive.google.com/open?id=1otKj5Ki6wBV0zad7i9N9Ap5KqTPYIXz-pkO0S2yIafo &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Worldbuilding Workshop Sources and Stuff&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Genres of participants ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Genres of participants ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NewMexicoKid</name></author>
		
	</entry>
	<entry>
		<id>https://naperwrimo.org/wiki/index.php?title=Worldbuilding_%26_Character_(2017)&amp;diff=3001&amp;oldid=prev</id>
		<title>NewMexicoKid: Created page with &quot;== Intro ==  * Get all of your ideas down; as it changes, write that down. * 20 people in attendance  == Worldbuilding &amp;amp; Character - Anna Gabrielli (OddSoul) == * [slides...&quot;</title>
		<link rel="alternate" type="text/html" href="https://naperwrimo.org/wiki/index.php?title=Worldbuilding_%26_Character_(2017)&amp;diff=3001&amp;oldid=prev"/>
		<updated>2017-10-07T21:26:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Intro ==  * Get all of your ideas down; as it changes, write that down. * 20 people in attendance  == Worldbuilding &amp;amp; Character - Anna Gabrielli (OddSoul) == * [slides...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
* Get all of your ideas down; as it changes, write that down.&lt;br /&gt;
* 20 people in attendance&lt;br /&gt;
&lt;br /&gt;
== Worldbuilding &amp;amp;amp; Character - Anna Gabrielli (OddSoul) ==&lt;br /&gt;
* [slides https://drive.google.com/open?id=18dJZOjYPzo_R9hLKAHwdBtvzEAyBEod34gfMuv5iaQk]&lt;br /&gt;
* [Scene Settings Activity https://drive.google.com/open?id=1HwROWQtWGf3tQBTmm1_7lAbjklovfM-Ej4A5qDJSrqY]&lt;br /&gt;
* [Top Down and Deeper worksheet https://drive.google.com/open?id=1D8DknfnZgjSaMc3ejAb0yKcjiGIRQ_Z0E4FhGv1xvCc]&lt;br /&gt;
* [Top Down Worldbuilding Worksheet https://drive.google.com/open?id=1Qmm1CWUHY0_XPVF4R087ehDuQSbGpT3wg7Eu4cvnjXs]&lt;br /&gt;
* [Worldbuilding Workshop Sources and Stuff https://drive.google.com/open?id=1otKj5Ki6wBV0zad7i9N9Ap5KqTPYIXz-pkO0S2yIafo]&lt;br /&gt;
&lt;br /&gt;
=== Genres of participants ===&lt;br /&gt;
&lt;br /&gt;
* Fantasy ...&lt;br /&gt;
* Mystery .&lt;br /&gt;
* Thriller&lt;br /&gt;
* Dystopian humorist&lt;br /&gt;
* Womens ficiton&lt;br /&gt;
* Historical&lt;br /&gt;
* thriller SF&lt;br /&gt;
* modern day FS&lt;br /&gt;
* YA Contemporary Fantasy&lt;br /&gt;
* Speculative ficiton&lt;br /&gt;
* Memoir&lt;br /&gt;
* General&lt;br /&gt;
* Horror/adventure&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
&lt;br /&gt;
* Providing you with tools to approach your story in different ways&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
&lt;br /&gt;
* Plot&lt;br /&gt;
* Character&lt;br /&gt;
* Setting - provides a context for the story&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conflict&amp;#039;&amp;#039;&amp;#039; is the story glue that ties the other three elements together (they grow and change and play off each other)&lt;br /&gt;
** the way the characters interact with the world and each other&lt;br /&gt;
** the tension that results&lt;br /&gt;
&lt;br /&gt;
=== Worldbuilding approaches ===&lt;br /&gt;
&lt;br /&gt;
* Build the macro aspects of the world first&lt;br /&gt;
** elements are well-integrated and make sense&lt;br /&gt;
** BUT it is very time-consuming and it delays story development (worldbuilder&amp;#039;s disease)&lt;br /&gt;
** when you craft everything, it becomes TOO logical&lt;br /&gt;
* Bottom-up - build the character or plot first&lt;br /&gt;
** immediately useful for storytelling&lt;br /&gt;
** only necessary details&lt;br /&gt;
** BUT can develop inconsistencies&lt;br /&gt;
** AND it can feel shallow&lt;br /&gt;
* Top down and bottom up combination&lt;br /&gt;
** immediately useful for storytelling&lt;br /&gt;
** maintains overall consistency&lt;br /&gt;
** BUT can also be time-consuming&lt;br /&gt;
&lt;br /&gt;
== Top down approach ==&lt;br /&gt;
&lt;br /&gt;
* Differences with developing a real place vs. fantasy places (in your own head)&lt;br /&gt;
** real world places require more research&lt;br /&gt;
** you can focus the areas of research depending on what your character does and what your story will be&lt;br /&gt;
* How do you figure out what to put in, what to leave out when planning your novel? Hard to judge of what goes into 50K words&lt;br /&gt;
** put everything in; when you revise it, you can add in other things&lt;br /&gt;
** focus on the essential story&lt;br /&gt;
* Two aspects&lt;br /&gt;
** physical setting - things that exist even without people&lt;br /&gt;
*** natural setting aspects: plains, islands, trees, flora/fauna, moons, planets, climate, mountains, rivers, lakes, oceans&lt;br /&gt;
*** this affects the cultural things (e.g., islands will have more isolated cultures; different food and clothing if the climate is warm or hot)&lt;br /&gt;
** cultural setting - things that exist BECAUSE of people&lt;br /&gt;
*** language&lt;br /&gt;
*** architecture&lt;br /&gt;
*** clothing&lt;br /&gt;
*** food&lt;br /&gt;
*** customs / traditions&lt;br /&gt;
*** religions&lt;br /&gt;
*** political institutions&lt;br /&gt;
*** governments&lt;br /&gt;
*** art&lt;br /&gt;
*** social classes&lt;br /&gt;
*** gender&lt;br /&gt;
*** education&lt;br /&gt;
*** age&lt;br /&gt;
* Choose 2 or 3 elements that you find fascinating--what do you &amp;#039;&amp;#039;&amp;#039;want&amp;#039;&amp;#039;&amp;#039; to write about? (will help you stay interested in your story), then build your world around these things.&lt;br /&gt;
** mountains&lt;br /&gt;
** food&lt;br /&gt;
** art&lt;br /&gt;
** maybe the mountain region is difficult to live in&lt;br /&gt;
** Santa Fe&lt;br /&gt;
** gourmet food presented as a piece of art&lt;br /&gt;
** compostable art made out of food&lt;br /&gt;
** cook who wants to be an artist&lt;br /&gt;
** reality tv cooking contest where people have to make mountains out of food&lt;br /&gt;
** foraging for food&lt;br /&gt;
* Goal: extrapolate as much as possible&lt;br /&gt;
** who would inhabit this world? What would they know about the world?&lt;br /&gt;
** who would benefit from the structures of the world? Who would struggle? Who would love it? Who would hate it?&lt;br /&gt;
** if difficult to find food on the mountain, everyone would struggle; people who enjoy nature might&lt;br /&gt;
** How could the system be exploited?&lt;br /&gt;
** What kinds of jobs exist?&lt;br /&gt;
** Think about the little things and every day things--these are what your character interacts with the most&lt;br /&gt;
* Look for sources of conflict&lt;br /&gt;
** the character with the most at stake = the main character&lt;br /&gt;
&lt;br /&gt;
=== Go Deeper rather than broader ===&lt;br /&gt;
&lt;br /&gt;
* Show a fewer number of things more deeply rather than a wider number of things.&lt;br /&gt;
* These smaller number of things well-explored will feel wider than a large number of shallowly-explained htings&lt;br /&gt;
* Focus on how story/character intersects&lt;br /&gt;
* Show the implications/ramifications&lt;br /&gt;
** how/why&lt;br /&gt;
** smaller details will imply the larger world aspects&lt;br /&gt;
** this will give a broader sense of the world&lt;br /&gt;
* More details can be layered in later if necessary&lt;br /&gt;
* Things the character and the reader can experience first hand; the way the character feels about those things will imply the larger picture of the world.&lt;br /&gt;
* Not everything needs an explanation or can be explained (it can&amp;#039;t)&lt;br /&gt;
** there are limitations of science and knowledge; historical stories have been lost or purposely destroyed&lt;br /&gt;
* Think about what your character would know about or care about.&lt;br /&gt;
* Follow the awesome (what are you interested in)&lt;br /&gt;
&lt;br /&gt;
== Activity: Top down worldbuilding -- going deeper - guided brainstorming ==&lt;br /&gt;
&lt;br /&gt;
* an island&lt;br /&gt;
* dragons on the island&lt;br /&gt;
* dragons are to be feared but also reverenced&lt;br /&gt;
** dragons are gods&lt;br /&gt;
* dragons have taken people&lt;br /&gt;
** why? to be their servants or slaves&lt;br /&gt;
** maybe they take representatives (sacrificed) - strongest, prettiest, smartest&lt;br /&gt;
* not allowed to kill the dragons&lt;br /&gt;
* advanced society takes advantage of the less advanced people&lt;br /&gt;
* slaves work with the dragons, have intimate knowledge and understand/respect dragons more than the common people&lt;br /&gt;
* Where are the resources?&lt;br /&gt;
** fresh food; people -&amp;amp;gt; above&lt;br /&gt;
** engineering, metals, chemicals -&amp;amp;gt; below&lt;br /&gt;
* climate is more hostile above ground&lt;br /&gt;
* Below-ground is safer but no fresh food&lt;br /&gt;
* Upper class is below&lt;br /&gt;
* dragons are picky eaters; they need people to prepare food for them&lt;br /&gt;
** dragons are herbivores (vegetarians)&lt;br /&gt;
* uprising from those above the ground&lt;br /&gt;
* culinary schools down below&lt;br /&gt;
* chief of the tribe up above benefits from the fear of the dragons&lt;br /&gt;
** people with the missing kids don&amp;#039;t like the status quo&lt;br /&gt;
* dragons like the status quo&lt;br /&gt;
** farming dragons in the end&lt;br /&gt;
* People who don&amp;#039;t like living underground aren&amp;#039;t happy&lt;br /&gt;
* inciting incident&lt;br /&gt;
** chief&amp;#039;s child disappears--rigs the selection so that she was chosen&lt;br /&gt;
*** she got to know one of the dragons (mutual respect)&lt;br /&gt;
* complication&lt;br /&gt;
** someone up above who loves the chief&amp;#039;s daughter wants to lead a raid on the dragons to rescue her&lt;br /&gt;
** someone down below has come to love the chief&amp;#039;s daughter (after she arrives)&lt;br /&gt;
* group 1&lt;br /&gt;
** people who live on a river (crafts aren&amp;#039;t powerful enough for the oceans)&lt;br /&gt;
*** an ocean&lt;br /&gt;
** land people have a more expansive world with easier resources than the river people&lt;br /&gt;
** two moons: river people honor one; land people honor the other&lt;br /&gt;
** boats are very important to them (an art form that is familial)&lt;br /&gt;
** house boats created over time (take pride)&lt;br /&gt;
** river people: believe that it is safe to leave the river when their moon is full.&lt;br /&gt;
** river is in a ravine (cliffs to get to resources on the land they need for their boats)&lt;br /&gt;
** if river people explore when not a full moon, they can be enslaved (but they don&amp;#039;t know what happen to the river people who disappear); they are then considered dead to the river people.&lt;br /&gt;
** fishing is one of the most important productions&lt;br /&gt;
** an astrologer helps to track the moons; there will be periods of time when both moons are full (dangerous)&lt;br /&gt;
* group 2&lt;br /&gt;
** we, too, have a river&lt;br /&gt;
** Riverwalk in Naperville&lt;br /&gt;
** years ago was a quiet place for nature; now there are restaurants, kayaks, tourists and crime&lt;br /&gt;
** find a dead body in the Riverwalk&lt;br /&gt;
** person is a worker in the Naper Settlement, a blacksmith&lt;br /&gt;
** there are people who love enjoying the Riverwalk; there are others who live 10 minutes away but stay away because of tourists&lt;br /&gt;
** expanding and tearing down the library; protests&lt;br /&gt;
* group 3&lt;br /&gt;
** Victorian England&lt;br /&gt;
** Language and Art (Dickens, Austen)&lt;br /&gt;
** fog&lt;br /&gt;
** cityscape&lt;br /&gt;
** class&lt;br /&gt;
** conflict: out of class and what would happen if Jane Austen got stuck in the slums of the city&lt;br /&gt;
** why would she be stuck there as an upper class lady?&lt;br /&gt;
** having to write letters and not having phones or electricity&lt;br /&gt;
** conflict between Austen&amp;#039;s Victorian world and Dicken&amp;#039;s Victorian world&lt;br /&gt;
&lt;br /&gt;
=== Bottom Up ===&lt;br /&gt;
&lt;br /&gt;
* Going from something smaller and building the larger world around the smaller details&lt;br /&gt;
* Build character first&lt;br /&gt;
** Questionnaires&lt;br /&gt;
** Profiles?&lt;br /&gt;
* You can put characters into different situations, generating a lot of stories&lt;br /&gt;
** having a strong character really helps&lt;br /&gt;
* There are many character building tools, asking questions about trivial things&lt;br /&gt;
* I like building characters on the bigger things&lt;br /&gt;
** what they are afraid of (you can make them face that fear)&lt;br /&gt;
** what they love (you can put this at risk)&lt;br /&gt;
** what they are afraid of&lt;br /&gt;
** what situations make them feel least at ease&lt;br /&gt;
** biggest vulnerability&lt;br /&gt;
** what makes the character feel real is how they interact with other characters (knowing how other characters see that character) -- other characters seeing how that person is&lt;br /&gt;
** characters can be different people around other people or in differrent settings&lt;br /&gt;
** what places do characters go to when they want to feel at ease&lt;br /&gt;
** where do they spend most of their time&lt;br /&gt;
** what do their spaces look like&lt;br /&gt;
* When you have a basis for a character&amp;#039;s fear, you can ask HOW and WHY&lt;br /&gt;
** what kind of world would make a character feel that way&lt;br /&gt;
* We are all products of our environment and our experiences; they affect how a character sees the world&lt;br /&gt;
* Does the character fit in or stand out in the world?&lt;br /&gt;
** what makes them uncomfortable?&lt;br /&gt;
* What places are important to the character? Who might be present there?&lt;br /&gt;
** everyday places&lt;br /&gt;
** emotionally charged places: love/hate/avoid&lt;br /&gt;
** developmental places: milestones, memorable vacations, etc.&lt;br /&gt;
* You can write a character in a prequel to your novel; this can help instantiate them.&lt;br /&gt;
* Do some freewriting on the character in your head (doesn&amp;#039;t have to be interesting). What do they notice or feel about the world.&lt;br /&gt;
&lt;br /&gt;
=== Scene Settings Add up ===&lt;br /&gt;
&lt;br /&gt;
* Brainstorm scene settings&lt;br /&gt;
** what makes sense for your character (what places would your character &amp;#039;&amp;#039;want&amp;#039;&amp;#039; to go) and story&lt;br /&gt;
** what does the character need? What are the character&amp;#039;s goals?&lt;br /&gt;
** use the emotional impact on a character to brainstorm scenes&lt;br /&gt;
** go with the obvious and convenient place ONLY when you have to (better to choose something unique)&lt;br /&gt;
** details give clues to a greater sense of the world. E.g., a scene in a character&amp;#039;s house, the type of decor, small details will build a sense of the whole house and the character&amp;#039;s reactions to that. E.g., express a character&amp;#039;s dissonance with a house if they have a bad relationship with a parent in that home.&lt;br /&gt;
* Look for conflict and complications between a character and their environment&lt;br /&gt;
** how can the world make things harder for the character&lt;br /&gt;
** obstacles, people who might provide tension with the character&lt;br /&gt;
** how comfortable does the character feel in that place?&lt;br /&gt;
&lt;br /&gt;
=== Activity: Building up from scene settings ===&lt;br /&gt;
&lt;br /&gt;
* Make the scene unique (e.g., based on time of day, season)&lt;br /&gt;
* What kinds of people might exist in that setting&lt;br /&gt;
* Something from the character&amp;#039;s past that would make this more personal&lt;br /&gt;
* Kingdom, character has to flee (parents killed); ultimately, she wants to return&lt;br /&gt;
* at the very beginning&lt;br /&gt;
* she and her twin brother are two years old; parents still alive&lt;br /&gt;
* open the kingdom to the world around them (trade), inviting others&lt;br /&gt;
* then a group wants to take over the kingdom (kill the king)&lt;br /&gt;
** they instill fear in the kingdom&lt;br /&gt;
** marries the queen then kills her&lt;br /&gt;
** royal guard saves the kids, give them new identities (5)&lt;br /&gt;
* the kids see the mom killed&lt;br /&gt;
* in the castle, the guy has married their mom&lt;br /&gt;
* normal day after that&lt;br /&gt;
* two of them have to go to sleep (in their bedroom)&lt;br /&gt;
* midnight&lt;br /&gt;
* Leader of queen&amp;#039;s guard comes into the room and say they have to leave&lt;br /&gt;
* as they are sneaking out, the mom was the one who commanded her guard to do this&lt;br /&gt;
* they see their mom talking with the group of bad men; the husband killed the queen with a kitchen knife&lt;br /&gt;
* he wants sexual relations with her but she refuses&lt;br /&gt;
* palace&lt;br /&gt;
* kids are in the palace wall (cracks in the mortar) in the brick&lt;br /&gt;
* dark back there&lt;br /&gt;
* head of the guard claps hands over the mouths of the kids&lt;br /&gt;
* kids are trained to not reveal any sounds; or sister claps a hand over her brother mouth&lt;br /&gt;
* they thought it was a rat&lt;br /&gt;
* the princess had earlier taken her brother through this tunnel for fun&lt;br /&gt;
* group 4&lt;br /&gt;
** main characters are a brother and sister (5-7)&lt;br /&gt;
** parents are king and queen in a kingdom&lt;br /&gt;
** king and queen open up the kingdom for trading and cultural exchanges&lt;br /&gt;
** a group of people from another country enter with bad intentions&lt;br /&gt;
** kill the king in secret&lt;br /&gt;
** leader forces queen to marry him&lt;br /&gt;
** he wants her, but gets frustrated and wants to kill her&lt;br /&gt;
** the kids go to sleep one night, around midnight, the leader of the palace guard was sent by the queen to get the two kids out of the kingdom&lt;br /&gt;
** the kids are being escorted out of the castle, taking a secret tunnel the brother and sister played in&lt;br /&gt;
** they see their mom with the leader; he gets frustrated and kills her&lt;br /&gt;
** two kids see their mom die&lt;br /&gt;
** they have to leave, dealing with the grief and shock that happened where they had happy memories&lt;br /&gt;
* group 2&lt;br /&gt;
** detective who hangs out at the Empire bar, the roof&lt;br /&gt;
** bartender keeps Old Style on tap, only beer he likes&lt;br /&gt;
** it is upstairs, November (quite cold)&lt;br /&gt;
** he&amp;#039;s the only one there, there are Christmas decorations (aggravating, it is Nov beginning)&lt;br /&gt;
** distracted by the sound of a dish breaking in the kitchen&lt;br /&gt;
* group 4&lt;br /&gt;
** young lady in Victorian England, visiting from somewhere else&lt;br /&gt;
** late in the day in the market, England fog rolls in, she is separated from her family&lt;br /&gt;
** falls into the Thames (filled with sewage)&lt;br /&gt;
** rescued by a group of 12 year old boys (thinking they would get a reward)&lt;br /&gt;
** she has no money to offer them; they take off; she follows them back to where they live (tent city)&lt;br /&gt;
** other women there see she is dressed better; they take her clothes and give her their clothes&lt;br /&gt;
** she is stuck there--doesn&amp;#039;t know how to get back (but she comes from a completely different level of society)&lt;br /&gt;
* group 1:&lt;br /&gt;
** superheroes&lt;br /&gt;
** two part room: new superheroes are brought in; tested on one side of a glass wall&lt;br /&gt;
** one is hanging mistletoe in the observation area&lt;br /&gt;
** they bring in a new superhero&lt;br /&gt;
** they give him a serum to calm him down, breaks wall, reptile man (best superhero) is slowed because of the cold&lt;br /&gt;
** kids escaped&lt;br /&gt;
** hates Christmas, goes to the mall to kill Santa&lt;br /&gt;
** feels a bit out of place in the Mall&lt;br /&gt;
** he notices that Santa&amp;#039;s elf is a lost love of his. She manages to talk him down.&lt;br /&gt;
** &amp;amp;quot;you used to work at the footlocker, I work at the ...&amp;amp;quot;&lt;br /&gt;
** &amp;amp;quot;Thank God we&amp;#039;ve connected again&amp;amp;quot;&lt;br /&gt;
** go to the winter formal (she in her Elf outfit, he covered with broken glass)&lt;br /&gt;
** he discovers she is actually an elf but pretended to be human so she could go to high school&lt;/div&gt;</summary>
		<author><name>NewMexicoKid</name></author>
		
	</entry>
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